When debugging, inspecting the other side of communication in the Galax圜lient.log can be helpful as well. Root logger is already setup by GOG Galaxy to store rotated log files in: ~/Library/Application Support/GOG.com/Galaxy/plugins/installed %localappdata%\GOG.com\Galaxy\plugins\installed Beside all the Python files, the integration folder must contain manifest.json and all third-party dependencies. In order to be found by GOG Galaxy 2.0 an integration folder should be placed in lookup directory. The client has a built-in Python 3.7 interpreter, so integrations are delivered as Python modules. # run plugin event loop if _name_ = "_main_": SinglePurchase))Ĭreate_and_run_plugin( PluginExample, sys. Game( 'test', 'The Test', None, LicenseInfo( LicenseType. # required async def get_owned_games( self): Return Authentication( 'test_user_id', 'Test User Name') # implement methods # required async def authenticate( self, stored_credentials = None): Test, # choose platform from available list "0.1", # version reader, types import Authentication, Game, LicenseInfo, LicenseType class PluginExample( Plugin):ĭef _init_( self, reader, writer, token): plugin import Plugin, create_and_run_plugin from galaxy. Supported methods like :meth: ~.get_owned_games should be overwritten - they are called from the GOG Galaxy client at the appropriate times.Įach of those methods can raise exceptions inherited from the :exc: ~.Ĭommunication between an integration and the client is also possible with the use of notifications, for example: :meth: ~.update_local_game_status. List of possible Platform IDs Basic usageĮach integration should inherit from the :class: ~ class. Each integration must declare which platform it's integrating. importing owned and detecting installed gamesĮach integration can implement only one platform.multistep authorization using a browser built into GOG Galaxy 2.0.You just need to make an acocunt to access all of its feature and link your other acocunts to the service.ĭo you use the Epic Games Store? Is the integration helpful? Let us know.This Python library allows developers to easily build community integrations for various gaming platforms with GOG Galaxy 2.0.Įach integration in GOG Galaxy 2.0 comes as a separate Python script and is launched as a separate process that needs to communicate with the main instance of GOG Galaxy 2.0. GOG Galaxy 2.0 is available on Windows as a free download. It helps gamers to conveniently browse, install, and launch games from an overwhelming amount of titles available on each subscription. One of the recently added was the ability to see all your gaming subscriptions in one place. The new official integration is the latest addition to GOG Galaxy 2.0, which we're constantly improving with features requested by gamers. It's an important step towards breaking down walls between PC stores, as it enables a unified experience for players to manage their PC games library independent of where their games were purchased. We're excited that Epic Games Store integration has come to GOG Galaxy 2.0. Together with GOG.com and Xbox Live, those official integrations are bringing a more seamless and reliable experience to gamers. We're happy to add to GOG Galaxy 2.0 the official integration with Epic Games Store, which is the second most connected external platform in the app. Today, a new partner joins us and takes us another step closer to achieving it. The goal behind GOG Galaxy 2.0 is to bring all your games and friends together in one place.
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