![]() The newspaper mechanic is new : regularly the editor will ask you to review his newspaper before publication. Based on the size of your population, you get influence points, which you can spend on various buildings that influence your population or your productivity, or on building more ships, or on managing your newspaper. This attractiveness influences the happiness of your population and also attracts tourists if you build a "public mooring".Ī snobby visitor being unhappy that I produce delicious sausages on my island The basics that I just described are unchanged.Ī difference with former Anno games (except 2205) is that you will eventually settle on a second map (the New World).īut Anno 1800 has more things to manage than the Anno games I played before.įor instance, each island will have a certain level of attractiveness, based on nature being preserved or polluted by factories, based on the ornaments you are building, based on cultural buildings like the zoo or the museum. How is Anno 1800 different from the rest of the series ? Bottom right, I was checking the population's happiness, and as it turns out my farmer isn't too happy with the pollution due to factories. Bottom center the buildings I can make, classified by population levels. Bottom left, the minimap with the island's fertilities. Top center, the materials available, the workforce available (with a shortage of farmers in this instance), the \"population\" button and the \"city attractiveness\" button. At the top left you can see my total amount of money, then my income, then my total population, then my influence points. You also can accomplish "quests" given by the NPCs or the population to get various rewards.Ī little city on the island of St Sebastia. Rivals and traders offer the opportunity to sell what you may be overproducing or buy what you need.
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